// LET'S REWIND!
Well, we were silent for quite a while now and it's time to change that. Maybe you were wondering, what's going on with us and how we plan to proceed. So, let's shine a little light on that matter.
The last time you heared from us, we were still working on "Hatch & Slay" trying to get it released in the beginning of October 2015. It was really tough to get it all done.
When we came up with the idea of "Hatch & Slay" our goal was to make just a small game people could play on our website. Something fun to give people a reason to visit our page. So we just started developing and planned to be done with it in less then a week. Maybe you remember from a previous blog entry that the basic gameplay and graphics actually were made in three days. You know this version as the "free demo version". We released it two days later on our website. There we had to make the first change in our plan. "Hatch & Slay" was meant to be a browser game running only on our website. Unfortunately the Unity web plugin is not longer supported by some browsers, like Google Chrome. That is why we decided to release it as a downloadable demo (of course you can still download it).
And that brings us to the next change in our plans. "Hatch & Slay" became a bigger project. We figured, if we don't get it to run on our website, we will just release it as a standalone version on popular platforms to raise awareness. Like every new founded company we had to overcome some obstacles, especially concerning all the administrative stuff, to get the game to the stores. No need to bore you with the details, but that's the main reason why we didn't reach out. We simply didn't know ourselves, how fast we will get through the whole process.
We finished the development of "Hatch & Slay" as planned and within the time period we gave us. So, at least we got that going for us. The release on GooglePlay followed soon after and Steam Greenlight also seemed to go well. We even got into the TOP 10! So, day by day, we were sitting in front of our computers reloading the Steam Greenlight page, waiting for the green light. It had to be every second now... Or at least we thought so... After two weeks in the TOP 10 still no green light. We went up to #3 and down to #6, up to #5 and down to #7 and so on and so on. Since Valve is very unspecific about the criteria for getting greenlit, we had no idea how long this would go on.
// THE START OF SOMETHING NEW
As we didn't want to waste more time, we focused on the planning of our next project. We sat together and talked about all that has happened, what we want to achieve with the next project and how we want to do it.
It became clear pretty quickly, that developing mobile games is not the right way for us to go on. We aren't the biggest mobile gamers ourselves and the stores are crowded with good titles nobody seems to notice. It might be easier to develop these, especially if you are just a small team, but you also are more limited with gameplay and graphics. In addtion to that you really need to know the right channels for marketing and how you can set your game apart from all the others.
So, what now? What would we love to play ourselves and be able to accomplish? Everyone dreams of making their own MMO, but let's not be ridiculous. But what if we take just some of the end content of MMOs? That could work, right? So many players try to level up as quickly as possible, to reach a point with their character, where they have all the best armor and all the best stats and finally are able to fight in the PvP arenas and hunt down the big bosses.
With that in mind, we started to work on a concept. As it will take place in our world at a time of war and revolution, we called it "Manaeyra at War" (short: MaW). It supposed to be a 3D Action-RPG with ready-to-use champions for epic PvP battles and boss fights. We will give you more details in short and will try to get you/the community involved in the whole design process.
Here are some early concepts for one of the champions. It's a Varaz, a grown version of the "Hatch & Slay" character, with tank-like characteristics and skills. You are welcome to give us your feedback on that! :)
While we were planning MaW we got a nice surprise. November the 7th, we finally got green light for "Hatch & Slay" on Steam! Yeeha!
Okay, so now we had to take a step back, leave the new project aside for a while on focus on the release. As said above, there were some administrative obstacles to overcome, but we are nearly ready bring "Hatch & Slay" to Steam now.
As soon as this is done, all our effort will go into MaW and a prototype version of it, we can show to you. We are really excited about the project and want this game to become great. With your
help we will surely achieve that!